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Game Rules
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Name * Description
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-Freestyle * Anybody can do anything they please
-Kickies * The players can only use their feet and legs.
-Normal * You hit the ball with an underhand pass
-Friendly * You must bring the ball high in the air so it falls down slowly
-Fastball * Just like normal, but you make the ball go fast.
-Spike * You smash the ball with the pinky end of a closed fist
-Cherry Bomb (# of seconds) * The person grabs onto the ball with both hands and smashes it on another persons square, making it bounce high up into the air. The other person has a limited amount of seconds, set by the king, to retrieve the ball and repeat the process.
-Rolley-Pulleys * The ball cannot leave the ground and therefore is "rolled" across into each other's square. If the ball leaves the ground someone must die.
-Spinnies * You spin the ball into other people's squares instead of hitting it normally. This is very effective but very difficult.
SIDE RULES (You may apply these side rules to the main rules)
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Name * Description
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-Double Bounce * You may bounce the ball once (not twice, although in River (see "Riverball") you get to bounce twice in double bounce.)(This can also be triple bounce, etc.)
-No double bounce * As soon as the ball hits your square and bounces up you must hit it.
-[Rule] (Yes or No) * Yes [Rule]= [Rule] allowed. No [Rule]=[Rule] disallowed. This rule can be applied with the following: Autos, Cheats, Holdings, AutoWar etc.)
*Note:Using the normal rule, you can merge any of the rules, with the exception of freestyle and kickies. Example: Normal Fastball Spinnys.*
*Example rule: Freestyle double bounce, Yes Autos, No Cheats.*
*Example rule: Normal Fastball no double bounce, no autos.*
*Note*
These are the default rules. You may make up your own like "Normal- spin around once before you hit the ball"